IEEE 1857.9-2021
$65.54
IEEE Standard for Immersive Visual Content Coding
Published By | Publication Date | Number of Pages |
IEEE | 2021 |
New IEEE Standard – Active. Efficient coding tool sets for compression, decompression, and reconstructing of the immersive visual content data is provided. The target applications and services include, but are not limited to, virtual reality (VR), such as unmanned aerial vehicle-based VR, augmented reality, panorama video, free-view TV, panoramic stereo video, and other video-/audio-enabled services and applications, such as immersive video streaming, broadcasting, storage, and communication.
PDF Catalog
PDF Pages | PDF Title |
---|---|
1 | IEEE Std 1857.9™-2021 Front cover |
2 | Title page |
4 | Important Notices and Disclaimers Concerning IEEE Standards Documents |
7 | Participants |
8 | Introduction |
10 | 1. Overview 1.1 Scope 1.2 Purpose 1.3 Word usage |
11 | 1.4 Applications 2. Normative references |
12 | 3. Definitions, acronyms, and abbreviations 3.1 Definitions |
14 | 3.2 Acronyms and abbreviations |
15 | 4. Operators and mathematical functions 4.1 Description 4.2 Arithmetic operators 4.3 Logical operators |
16 | 4.4 Relation operators 4.5 Bitwise operators 4.6 Assignment operators |
17 | 4.7 Description methods of bit stream syntax, parsing process, and decoding process 4.7.1 Description method of bit stream syntax |
19 | 4.7.2 Functions 4.7.3 Descriptor 4.7.4 Retention, prohibition, and marking bits |
20 | 5. Panoramic video coding representation and reconstruction 5.1 Video source and codec framework |
21 | 5.2 Syntax and semantics 5.2.1 Syntax |
23 | 5.2.2 Semantics |
27 | 5.3 Projection 5.3.1 Description |
28 | 5.3.2 Equirectangular projection |
29 | 5.3.3 Binocular stereo equirectangular projection |
30 | 5.3.4 ROI-based equirectangular projection |
32 | 5.3.5 Near-equiangular cubic projection |
36 | 5.3.6 Minimal deformation bipolar square projection |
41 | 5.3.7 Near-equiangular pyramid projection |
45 | 5.3.8 Asymmetric circular projection |
49 | 5.3.9 Equal-area bipolar square projection |
51 | 5.3.10 Icosahedron projection |
56 | 5.3.11 Cubic projection |
60 | 5.3.12 Cylinder projection |
61 | 5.3.13 Main viewpoint directed cubic projection |
65 | 6. Free-view video coding representation and reconstruction 6.1 Video source and codec framework |
66 | 6.2 Syntax and semantics 6.2.1 Syntax |
72 | 6.2.2 Semantics |
79 | 6.3 Reconstruction methods 6.3.1 Description 6.3.2 Reconstruction process |
80 | 6.3.3 Texture and depth map parsing |
83 | 6.3.4 Depth map upsampling and de-quantization 6.3.4.1 Depth map upsampling |
85 | 6.3.4.2 Depth map filtering 6.3.4.3 Depth map de-quantization 6.3.5 Virtual view synthesis 6.3.5.1 Description |
86 | 6.3.5.2 The selection of reference views |
88 | 6.3.5.3 Depth map pre-processing |
89 | 6.3.5.4 Depth map forward mapping for virtual view |
92 | 6.3.5.5 Virtual view depth map post-processing 6.3.5.6 Texture inverse warping of virtual view |
95 | 6.3.5.7 Texture and depth fusion for virtual view |
96 | 6.3.5.8 Hole filling of the texture view |
97 | 6.3.5.9 Foreground edge filtering for texture area |
98 | 7. Bitstream structure of this standard 7.1 Description 7.2 Bitstream structure inherited from IEEE Std 1857.4™-2018 |
99 | 7.3 Bitstream structure inherited from IEEE Std 1857™-2013 |
100 | 7.4 Bitstream structure inherited from ISO/IEC 23090-3:2021 |
102 | 7.5 Bitstream structure inherited from ISO/IEC 23008-2:2013 |
103 | 7.6 Bitstream structure inherited from ISO/IEC 14496-10:2010 |
106 | Annex A (informative) Profile A.1 Description A.2 Profile |
107 | Annex B (informative) Filtering for near-equiangular pyramid projection |
109 | Back Cover |