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IEEE 1857.9-2021

$65.54

IEEE Standard for Immersive Visual Content Coding

Published By Publication Date Number of Pages
IEEE 2021
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New IEEE Standard – Active. Efficient coding tool sets for compression, decompression, and reconstructing of the immersive visual content data is provided. The target applications and services include, but are not limited to, virtual reality (VR), such as unmanned aerial vehicle-based VR, augmented reality, panorama video, free-view TV, panoramic stereo video, and other video-/audio-enabled services and applications, such as immersive video streaming, broadcasting, storage, and communication.

PDF Catalog

PDF Pages PDF Title
1 IEEE Std 1857.9™-2021 Front cover
2 Title page
4 Important Notices and Disclaimers Concerning IEEE Standards Documents
7 Participants
8 Introduction
10 1. Overview
1.1 Scope
1.2 Purpose
1.3 Word usage
11 1.4 Applications
2. Normative references
12 3. Definitions, acronyms, and abbreviations
3.1 Definitions
14 3.2 Acronyms and abbreviations
15 4. Operators and mathematical functions
4.1 Description
4.2 Arithmetic operators
4.3 Logical operators
16 4.4 Relation operators
4.5 Bitwise operators
4.6 Assignment operators
17 4.7 Description methods of bit stream syntax, parsing process, and decoding process
4.7.1 Description method of bit stream syntax
19 4.7.2 Functions
4.7.3 Descriptor
4.7.4 Retention, prohibition, and marking bits
20 5. Panoramic video coding representation and reconstruction
5.1 Video source and codec framework
21 5.2 Syntax and semantics
5.2.1 Syntax
23 5.2.2 Semantics
27 5.3 Projection
5.3.1 Description
28 5.3.2 Equirectangular projection
29 5.3.3 Binocular stereo equirectangular projection
30 5.3.4 ROI-based equirectangular projection
32 5.3.5 Near-equiangular cubic projection
36 5.3.6 Minimal deformation bipolar square projection
41 5.3.7 Near-equiangular pyramid projection
45 5.3.8 Asymmetric circular projection
49 5.3.9 Equal-area bipolar square projection
51 5.3.10 Icosahedron projection
56 5.3.11 Cubic projection
60 5.3.12 Cylinder projection
61 5.3.13 Main viewpoint directed cubic projection
65 6. Free-view video coding representation and reconstruction
6.1 Video source and codec framework
66 6.2 Syntax and semantics
6.2.1 Syntax
72 6.2.2 Semantics
79 6.3 Reconstruction methods
6.3.1 Description
6.3.2 Reconstruction process
80 6.3.3 Texture and depth map parsing
83 6.3.4 Depth map upsampling and de-quantization
6.3.4.1 Depth map upsampling
85 6.3.4.2 Depth map filtering
6.3.4.3 Depth map de-quantization
6.3.5 Virtual view synthesis
6.3.5.1 Description
86 6.3.5.2 The selection of reference views
88 6.3.5.3 Depth map pre-processing
89 6.3.5.4 Depth map forward mapping for virtual view
92 6.3.5.5 Virtual view depth map post-processing
6.3.5.6 Texture inverse warping of virtual view
95 6.3.5.7 Texture and depth fusion for virtual view
96 6.3.5.8 Hole filling of the texture view
97 6.3.5.9 Foreground edge filtering for texture area
98 7. Bitstream structure of this standard
7.1 Description
7.2 Bitstream structure inherited from IEEE Std 1857.4™-2018
99 7.3 Bitstream structure inherited from IEEE Std 1857™-2013
100 7.4 Bitstream structure inherited from ISO/IEC 23090-3:2021
102 7.5 Bitstream structure inherited from ISO/IEC 23008-2:2013
103 7.6 Bitstream structure inherited from ISO/IEC 14496-10:2010
106 Annex A (informative) Profile
A.1 Description
A.2 Profile
107 Annex B (informative) Filtering for near-equiangular pyramid projection
109 Back Cover
IEEE 1857.9-2021
$65.54